Difficulty Settings

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Difficulty Settings

Beitragvon Numenator » Di 04 Mär, 2014 13:25

Increasing the difficulty will increase the amount of damage that monsters do, give them extra health, and reward you with more gold and experience. Torment difficulties I - VI, however, also give you an better chance to find a Legendary item, and that chance scales up with difficulty. Here's the breakdown for most of the difficulty changes that's in our game guide. Remember, monsters scale with your character, so you'll normally be fighting monsters your level, or the party leader's level in a multiplayer game.

Normal: +0% Health, +0% Damage, +0% Gold Find, +0% Experience

Hard: +200% Health, +130% Damage, +75% Gold Find, +75% Experience

Expert: +320% Health, +189% Damage, +100% Gold Find, +100% Experience

Master: +512% Health, +273% Damage, +200% Gold Find, +200% Experience

Torment I: +819% Health, +396% Damage, +300% Gold Find, +300% Experience

Torment II: +1311% Health, +575% Damage, +400% Gold Find, +400% Experience

Torment III: +2097% Health, +833% Damage, +550% Gold Find, +550% Experience

Torment IV: +3355% Health, +1208% Damage, +800% Gold Find, +800% Experience

Torment V: +5369% Health, +1752% Damage, +1150% Gold Find, +1150% Experience

Torment VI: +8590% Health, +2540% Damage, +1600% Gold Find, +1600% Experience
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