EQ2 Classes ....

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EQ2 Classes ....

Beitragvon Dunkelzahn » Do 22 Jan, 2004 10:33

Hab mal eben n bissi mit dem EQ2 Class Editor gespielt :-)
Es wird also folgende Klassen geben:

Fighter
___Warrior
______Berserker
______Guardian
___Crusader
______Paladin
______Shadow Knight
___Brawler
______Monk
______Bruiser

Priest
___Cleric
______Inquisitor
______Templar
___Druid
______Fury
______Warden
___Shaman
______Defiler
______Mystic

Mage
___Sorcerer
______Wizard
______Warlock
___Enchanter
______Illusionist
______Coercer
___Summoner
______Conjuror
______Necromancer

Scout
___Predator
______Assassin
______Ranger
___Bard
______Dirge
______Troubadour
___Rogue
______Brigand
______Swashbuckler

Artisan
___Scholar
______Alchemist
______Sage
___Builder
______Crafter
______Smith


Das sind die Klassen und die Subklassen. Man entscheidet sich scheinbar erst ab lvl 6 für die Oberklasse, dann ab lvl 15 für die Klasse und ab lvl 30 für die Subklasse.

(Anm: Finde ich ganz gut, man kann sich langsam reinfinden und muss sich nicht gleich festlegen)

Hier die Beschreibungstexte der einzelnen Klassen:

Fighter
=======
Warrior --> Warrior utilize heavy armor and weapons to safeguard their companions and inflict damage upon the enemy. They stand bravely at the forefront of the battle, striking fear into the hearts of their opponents

Berserker --> Berserkers are chaotic warriors who inflict heavy damage with all manner of weapons. Their furious attacks overwhelm their opponents, to whom they show no mercy.

Guardians --> Guardians don heavy armour to protect themselves in combat in the defence of their allies. They will stand firm against any threat and lead their party to victory.

---
Crusader --> Crusaders are armoured juggernauts that call upon divine powers to aid them in battle. Capable of dealing impressive physical damage, crusaders can wield a variety of weapons and shields.

Paladins --> Paladins are crusaders for all things good and right. Wearing heavy armour, these valiant defenders of truth fight for nobility, honour, and virtue

Shadowknight --> Shadow Knights are insidious dark crusaders who use the power of evil to advance their cause. They live to inflict fear, hate, and despair upon all who cross their path

---
Brawler --> Brawlers specialize in physical combat styles that bring them face-to-face with the enemy. Favouring light armour and hand-to-hand battle tactics, brawlers have honed their bodies into potent weapons.

Monks --> Monks are disciplined combatants who specialize in the martial arts. Their natural agility allows them to avoid their enemies blows and strike back with clean, efficient counterattacks

Bruiser --> Bruisers are powerful thugs who use raw physical force to pummel their opponents into submissions. They have transformed their bodies into brutal weapons designed to inflict suffering upon their enemies.

----------------------
Priest
======
Cleric --> Clerics use divine magic to tend physical and spiritual needs of their allies. These priests not only heal wounds and banish diseases but also magically augment the health of their comrades.

Inquisitor-Inquisitors are twisted fanatics who relentlessly advanced the doctrine of their religions and accept no compromise on their beliefs. Skilled healers, they minister to the body while seizing control of the soul.

Templar --> Templars are faithful servants of the divine who use their benevolent powers to aid their fellow adventurers. They mend the wounded and purge illness and suffering and afflicted.

---
Druid --> Druids are mighty priests whose powers are closely tied to nature. They heal purge ailments from their party, blessing their companions with enhanced physical prowess.

Fury --> Furies harness the power of storms and control the ferocity of nature. They command the feral spirits of the wilderness to strengthen and heal their companions.

Warden --> Wardens are protectors of the woodlands and defenders of wildlife. They tap into the power of nature to mend wounds and purge ailments that afflict their allies.

----
Shaman --> Shamans call upon the ancient spirits of the land, using protective wards and healing to invigorate their comrades. They remove afflictions from their companions and turn vile magic back upon the enemy.

Defiler --> Defilers enslave the spirits of their ancestors, harvesting and corrupting their power, to use against enemies. This stolen energy can also be used to heal and boost the capabilities of the defiler's allies.

Mystic --> Mystics seek a symbiotic connection with the spirits of their ancestors, petitioning them to bestow the power to heal the injured, invigorate the weak, and enhance the capabilities of their allies when on the field of battle.

----------------------
Mage
====
Sorcerer --> Sorcerers are experts of all forms of mystical attacks and spells that weaken the mystical abilities of their opponents. Fearsome in battle, sorcers wield powerful arcane forces.

Wizard --> Wizards are masters of the arcane arts who tap into the elemental powers of fire and ice. Wielding these powerful forces, wizards can inflict startling devastations upon their enemies.

Warlock --> Warlocks manipulate the destructive forces of poison and disease to obliterate their foes. They are masters of death and decay who deal devastating damage and pain to their opponents.

---
Summoner --> Summoners can call forth powerful creatures of Norrath and bend them to their will. Though they command a variety of mystical forces, the summoners foremost weapons are the monsters they control.

Necromancer --> Necromancers summon the dead and imbue them with unnatural life. These pitiful but powerful creatures are slaves to their masters until the grave claims them once more. Lords of death and decay, these powerful strike fear into the hearts of their enemies.

Conjurer --> Conjurers summon forth powerful elemental beings that obey their masters every command. Ripped from domains of fire, air, soil, and water, these enslaved minions make very powerful servants and bodyguards.

---
Enchanters --> Enchanters use mystical forces to beguile and control their enemies, by instilling confusion and misdirection in the minds of their adversaries, enchanters give their comrades the advantage in battle.

Illusionist --> Illusionists use arcane power to confound the befuddle their enemies. They also are able to boost the offensive and defensive capabilities of their allies.

Coercer --> Coercers dominate the minds of the weak and hurl their foes into paralyzing states of confusion and catatonia. They can also enhance the mental abilities and combat powers of their allies

----------------------
Scout
=====
Predator -Predators are relentless hunters who use stealth and cunning to stalk their prey. At home in the shadows, predators use the element of surprise to give their allies the upper hand.

Ranger --> Rangers are natural outdoorsmen and trackers, masters of stealthy movement in the undergrowth. They use perception and cunning to gain the advantage over their adversaries.

Assassin --> Assassins are cruel mercenaries who hunt down their prey, showing neither mercy nor compassion. They survey dark corridors for potential prey as well as hidden dangers that may be lurking ahead.

---
Bard --> Bards sing song that bolster the abilities of their allies and inspire courage on the field of battle. Though skilled in a wide variety of weaponry, bards use their musical powers to wreak havoc upon the enemy.

Dirge --> Dirges are singers of angry songs and laments, using the power of cacophony to subdue their enemies. Their songs of rage inspire the fury of battle within their allies.

Troubadour --> Troubadours play music that inspire strength and courage in the hearts of their companions. They lead their allies into the deepest dungeons, raising their spirits with songs of victory.

---
Rogue --> The rogue is a crafty cutpurse who uses trickery to gain the advantage in battle. Always shrewd combatants, rogues use every opportunity to exploit the vulnerabilities of their opponents.

Brigand --> Brigands are bloodthirsty highwaymen who will backstab anyone who isn't mindful of their presence. They are unpredictable wildcards who arouse fear and confusion in the hearts of their adversaries.

Swashbuckler --> Swashbucklers are dashing rogues who charm their way into your confidence with secretly loosening your purse strings. Though known to brag, they are dangerously cunning and should not be underestimated.

----------------------
Artisan
=======
Scholar --> Scholars focus on the study of mystical artefacts and relics. They specialize in deciphering the mysterious objects and enchanting mundane items with mystical power.

Alchemist --> Alchemists are scholars who specializing in brewing magical elixirs. These potions imbue the drinker with temporary mystical power and augment their abilities.

Sage --> Sages interpret mystical artefacts decipher long-lost languages as they are uncovered. These learned scholars scribe and spells and scrolls, imbuing more parchments with mystical might.

---
Builders --> Builders are skilled crafters who specialize in the creation of material goods. From well-made weapons to furniture and clothing, builders make a variety of valuable commodities.

Crafter --> Crafters are specialist in the creation of leather, cloth, and wooden products. They build furnishings for the home, including items of prestige and distinction.

Smith --> Smiths are experts in making the finest weapons and armour available. Their skill in forging the raw metals of the earth into sharp swords and sturdy plate is second to none.

(Anm: Wie ich muss 2 Chars machen um Shammy zu spielen und Alchemy zu machen? Und noch einen zum schmieden und noch einen und noch einen und noch einen … ARGH … )
Zuletzt geändert von Dunkelzahn am Do 22 Jan, 2004 10:56, insgesamt 2-mal geändert.
[size=9:352c57c880].,+*'*+,..,+*'*+,..,+*'*+,..,+*'*+,..,+*'*+,..,+*'*+,.
:guns: WOW: Blues (Hunter, Skinning / Leatherworking) ( 59 ) / Babsi (Priest, Mining / Blacksmith) ( 60 )
:onfire: EQ: Shadowblues (BRD) + Guggu (2ti) (WIZ) - in Rente
:angel: RL: Roger[/size:352c57c880]
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Beitragvon Chandi » Do 22 Jan, 2004 10:47

Paladins --> Paladins are crusaders for all things good and right. Wearing heavy armour, these valiant defenders of truth fight for nobility, honour, and virtue


Ich dachte mal, daß wär immer schon so :P
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Beitragvon Aviendha » Do 22 Jan, 2004 10:47

Dann wünsch ich schonmal viel Spass beim balancing, kriegens ja schon bei 15 Klassen net geregelt :)
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Beitragvon Chili » Do 22 Jan, 2004 11:17

*me smells SWG System and classes*
Behind every great Mage, sits a Priest, out of Mana...
I love my Guildies, until they talk...

Das einzige was einen guten Mage aufhält:
StGB SS328 Absatz 2.3: Mit Freiheitsstrafe bis zu fünf Jahren oder mit Geldstrafe wird bestraft, wer eine nukleare Explosion verursacht
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Re: EQ2 Classes ....

Beitragvon Tarsonius » Do 22 Jan, 2004 12:21

Dunkelzahn hat geschrieben:Shadowknight --> Shadow Knights are insidious dark crusaders who use the power of evil to advance their cause. They live to inflict fear, hate, and despair upon all who cross their path


:twisted: :twisted: :twisted:
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EQ1: Xecr, Dunkelelf Shadowknight / Solusek Ro
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Beitragvon Ahlanah » Fr 23 Jan, 2004 22:49

Ghumb hat geschrieben:*me smells SWG System and classes*


wird eher wie HZ.

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Beitragvon Dunkelzahn » Mo 26 Jan, 2004 08:32

D.h. Wechsel möglich? Das sehe ich als grossen Vorteil von HZ und hab ich noch in keiner EQ2 Beschreibung gefunden.
[size=9:352c57c880].,+*'*+,..,+*'*+,..,+*'*+,..,+*'*+,..,+*'*+,..,+*'*+,.
:guns: WOW: Blues (Hunter, Skinning / Leatherworking) ( 59 ) / Babsi (Priest, Mining / Blacksmith) ( 60 )
:onfire: EQ: Shadowblues (BRD) + Guggu (2ti) (WIZ) - in Rente
:angel: RL: Roger[/size:352c57c880]
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Beitragvon Aviendha » Mo 26 Jan, 2004 13:02

Wenns wie Hz oder SWG wird (fast ausschlieslich Player Community, Tradeskills dafür sogut wie kein Content) werd ichs nicht spielen.
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