Armor Penetration Nerf in 3.2.2

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Armor Penetration Nerf in 3.2.2

Beitragvon Demetrios » Sa 05 Sep, 2009 09:57

Quote from: Ghostcrawler (Source)

The nerf to armor pen in 3.2.2 is intentional. Compared to the recent buff where we increased the value of armor rating to 125%, this nerf would take it back down to 110%. While we are still evaluating the effects of this change in the 3.2.2 build, we did want to let you know of the possibility in case you were about to spend a lot on armor pen gems.

In fact, this was really the point. Several melee specs (and Marksman hunters) had begun to focus on armor pen at the expense of all other stats. Gear without armor pen was being passed over and gem sockets were increasingly being filled with just this one stat. While every spec has stats that are more valuable than others, this one felt like it was starting to trump everything. Not coincidentally, characters stacking lots of armor pen were starting to do more damage than their peers and more damage than we were comfortable with.

This change is largely for PvE reasons, though we won't cry at all if melee damage in PvP drops a little as a result.

We're letting you know now so that this doesn't feel like a stealth nerf, assuming it goes live. While you might disagree or be frustrated by the change (though I also suspect it won't come as a surprise to many players), we ask that you try and keep your response to something appropriate for these forums.
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Re: Armor Penetration Nerf in 3.2.2

Beitragvon Dokk » So 06 Sep, 2009 13:43

Neues Hardcap scheint 1400 zu sein bzw. 735 + Mjolnir Proc.
GW2: Decara Black // RL: Philippe
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Re: Armor Penetration Nerf in 3.2.2

Beitragvon Griever » So 06 Sep, 2009 17:37

Sie müssen Arp nerven, da auf dem icecrown gear auch ne menge Arp geben wird und wir wissen ja, Arp steigt exponentiell im value
INTJ - no SG Granade - you must construct additional pylons!
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