ARK Patchnotes

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ARK Patchnotes

Beitragvon Numenator » Di 23 Jun, 2015 07:32

-Patch Notes- Current (v178.2) & Upcoming Notes
Upcoming Week Patch Notes:
- Massive Server Perf Improvement / PhysX Bug fix: no more super-slow servers
- Random GPU Driver crash fix: TrueSky
- Client side GPU perf improvements: foliage batching rewrite
- Two new tripwire traps:audio alarm and gas bomb
- Stone structure tier
- Plesiosaurus
- Shastasaurus
- Competitive "Battle ARK Royale" game type
- Tons more options for servers to customize their gameplay
- Major map update: new resources, better visuals, better optimization, and WIP areas completed

Current Version: 178.2
- Fixed size of new bookcase model ;)

178.1
- Fixed issue with player stats increasing upon rejoining the game (server-side fix).

178.0
- Official PvP servers one-time Clearance of all old unequipped items (with the exception of blueprints, eatables, notes, and quest items), to ensure fairness after Item Duplication bug exploit. Server admins can enforce this once if they run with this command argument (will only work ONCE on pre-update save games):

ShooterGameServer.exe theisland?listen -ClearOldItems

- Demolition Item Duplication bug fixed
- Argentavis HP reduced by 30%
- Notes now display the first 30 characters of written text as the title of the Note, once something is written on them
- Plesiosaurus preparation...
- C4's now attach properly to structures in some cases where they couldn't
- Reduced probability of Spinosaurus spawns by 30%
- Explosions now do +200% damage to dinos and +50% damage to players
- Sarco and Turtle now dive/climb in water at properly quick speeds (making full use of their move speed)
- Player-hosted servers can now maintain a whitelist of SteamID's who are admin cheat-authorized, and those accounts will automatically be able to use cheats without having to enter enablecheats. When utilizing this feature, no cheat password is utilized.
- Compass Engram moved to level 10, & no longer requires Smithy (is hand-crafted)
- There is now a dedicated keybind for accessing the whistle wheel, which will soon be expanded with emote animations
- Sarco now swims up and down much faster
- Dino Specs now allow painting all saddle color regions, and the specs look thicker
- Steel Vault now has 50% more storage slots
- Rex roar now has a large attenuation range
- Rockets do about 50% more damage
- Spinos no longer lay bronto eggs
- Turtles now regen stamina in water
- Fixed an exploit with accessing inventories over great distances
- Spikewalls can no longer be built nearby enemy core structures
- Fabricators, etc, now show craftable resource counts from their own Inventory even when they are not powered-on
- "Your thing killed something" messages are now in yellow to avoid scaring you
- Server perf resolved, finally! (and an overall perf benefit for everyone). Major PhysX system change. Expected gains of >33%+ on Server in some cases.
- New Structure: Metal Water Tank, stores 500 water and is metal tier.
- New Structures: Stone Walls/Fence Foundations (the first of a potential stone tier)
- Fix for Engrams not appearing on characters in some cass
- Notes can now be written at any time not just upon crafting
- "All Passive" whistle
- Vault now will drop rather than be destroyed if its floor is destroyed
- You can now hurt your own unconsciously-taming Dinos in PvE
- Fixed case of invisible campfires
- Toggle key for Running
- Cosmetics now all weigh 0 KG
- Admin can now kick/ban/list players by SteamID
- Major memory reduction on dedi server (multi-GB reduced)

- Player-Hosted Server control of day-cycle length, and relative lengths of Day & Night respectively! Who wants a 24h real-time RP server? ME!!!!!!!
- Player-server options for which engrams/blueprints are available on a server, how much they cost, what their level-requirements/pre-reqs are, how much XP is earned & level XP thresholds for players and dinos, and how much damage players & dinos & structures do & their resistances respectively. Your primitive-only worlds are now possible :)
Info here: http://steamcommunity.com/app/346110/di ... 178117961/

- Texture Resolution settings no longer affect Terrain geometry quality
- You can now optionally specify administrators for a server by numeric SteamID, so that only certain specific steam users can have access to the admin commands, and these users do not have to enter an admin password
- If there are multiple bed/sleeping bag points overlapping on the same area on the respawn UI, upon clicking one you will now get a popup list to choose between them more easily.
_________________________________________________________________________________________

Iam Lack, Toast & Tolerant

Das ist schmutzig, falsch und moralisch höchst verwerflich....ok bin dabei!
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Re: ARK Patchnotes

Beitragvon Mallfin » Di 23 Jun, 2015 13:52

Die patchen heute munter weiter:

-Patch Notes- Current (v179.3) & Upcoming Notes
Upcoming Week Patch Notes:
- Massive Server Perf Improvement / PhysX Bug fix: no more super-slow servers
- Random GPU Driver crash fix: TrueSky
- Client side GPU perf improvements: foliage batching rewrite
- Two new tripwire traps:audio alarm and gas bomb
- Stone structure tier
- Plesiosaurus
- Shastasaurus
- Competitive "Battle ARK Royale" game type
- Tons more options for servers to customize their gameplay
- Major map update: new resources, better visuals, better optimization, and WIP areas completed

Current Version: 179.3
- Fixed issue where Taming-in-progress dinos had unconscious AI's after being loaded from save data

179.2
- Fixed a client and server-side crash involving foliage :)

179.0
- Only Wood, Thatch, and Stone required for Stone Walls/StoneFoundation now
- Fixed problem connecting to various servers, was a silly data networking mismatch
- Fixed issue with player growing... large... upon falling unconscious from dino such as Turtle (very amusing ;)
- Spawn Point UI will no longer improperly list buttons for beds that are on cooldown
- All pipes are now considered "foundation" and will not fall apart if a piece is destroyed
- Server admins can now adjust the following values:
* The Amount of overall dinos
* The damage & resistance of tamed vs untamed dinos respectively
* The relative weight of each dino species and maximum caps of each dino species per zone
* The speed of taming
* The speed of harvesting and a multiplier for how much resources are earned (overall, not per resource yet)
* The amounts of player and dino stamina draining respectively
* The amounts of player and dino food draining respectively
* The amounts of player water draining
* The speed of player and dino natural health recoveries
* The time of Structure open-demolish on PvE (soon this will be per-structure class, but currently is global)
NERF Fire Mages! Top Parses
Ich auf Google+
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Re: ARK Patchnotes

Beitragvon Numenator » Mi 24 Jun, 2015 15:11

Upcoming Week Patch Notes:
- Random GPU Driver crash fix: TrueSky
- Two new tripwire traps:audio alarm and gas bomb
- Stone structure tier
- Plesiosaurus
- Shastasaurus
- Competitive "Battle ARK Royale" game type
- Tons more options for servers to customize their gameplay and for admin management


Upcoming Version: 180.0 (ETA: Wednesday night EST, Current Status: In Testing)
- Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
- Massive Server Perf Improvement / PhysX Bug fix: no more super-slow servers
- 2GB+ RAM reduction for servers, ~1GB RAM reduction for clients. Will come tonight with 180. It's coming to be about 2.5 GB saved off most servers -- and ~1GB saved on clients, basically we've converted all our foliage structures to use data primitive types rather than "Objects" :)
- Client side GPU perf improvements: foliage batching rewrite
- New Server gameplay options exposed to the Host Game UI
- Fixed issue where foliage would sometimes respawn on your base or on your dinos
- Can no longer damage players through walls with pikes/grenades etc
- Can no longer strafe while prone
- Can no longer pull characters through ground with flyers
- Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
- Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
- Can no longer place structures if line of sight is broken by enemy structure
- Stone wall properly colorizable
- Crop plot saving issue fixed


Current Version: 179.4
- Fixed Spawn Point UI issue, you can now always select spawn points properly :)
- Fixed some sounds that lacked attenuation (harvest sound, etc)
- Fixed simplified sky rendering, not all black anymore :)
- Function Keys (F1-F12 etc) now work when bound to inputs
_________________________________________________________________________________________

Iam Lack, Toast & Tolerant

Das ist schmutzig, falsch und moralisch höchst verwerflich....ok bin dabei!
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Numenator
Protector (WoW)
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Alter: 45
Beiträge: 6840
Registriert: So 19 Aug, 2001 19:55

Re: ARK Patchnotes

Beitragvon Mallfin » Do 02 Jul, 2015 01:04

Upcoming Version: 182.0 (ETA: TONIGHT Wednesday July 1 EST)
* Full Stone Structure Tier!
* Major client loading speed improvements
* Environment foliage rendering performance improvement
* Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true"
* Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks.
* Eliminated the absolute weight limit on player inventory items until we support stack splitting in remote inventories and automatic stack transfer splitting (soon, this week)
* Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down :)
* Fixed mod maps not automatically downloading when connecting to a server hosting a mod
* Mod makers can now override the minimap and spawn regions
NERF Fire Mages! Top Parses
Ich auf Google+
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Mallfin
Gildenleitung (WoW)
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Wohnort: Wien


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