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MMO Madness

BeitragVerfasst: Mo 18 Aug, 2008 12:02
von madtom
Ein Artikel den ich auf GU Comics gelesen habe über einen 18h !!!! fight in FF XI.

Yesterday I found an article by way of Joystiq that asked the simple question "How Long is Too Long?" On June 9th Square Enix (SE) added a NM (Notorious Monster) system to Final Fantasy XI's Treasures of Aht Urhgan region. These ZNMs (Zeni Notorious Monsters) are tier based; beat all the monsters in one to unlock the next. Tier 5 is the Pandemoium Warden.

This past weekend a LS (linkshell) on Seraph by the name of Beyond the Limitation BtL fought the Pandemonium Warden for 18 hours, through 20 transformations, before having to give up. One member of BtL explained the retreat saying, "People were passing out and getting physically ill."
Source: PetFoodAlpha [ more info ]

My brain wiggled when I read that these folks had essentially fought one boss mob for 18 hours before being forced to give up. The idea was to do a comic where one of the versions of the transformation was paying cards with one of the other NM's while people poked at him ineffectively. The problem was, I struggled to find clear images of the Pandemonium Wardens various forms. And, unlike the other MMOs I've played, these forms weren't super sized. They looked to be no bigger than the characters attacking them, making my plans for the comic useless. But even after all the reading I did, I can't say this for certain.

I'm not certain how many people were attacking the mob. I don't know how long the pauses between transformations were. Was there any downtime? Could people fight in shifts to make future attempts easier? Are 8 or more hour boss fights common? I just don't know. I've never played FFXI and almost every aspect of the articles, posts, and conversations I read sounded somewhat foreign to me.

What I did take away from the information I did manage to collect was this: 18 hours is not okay. Many of the participants denigrated SE for making the Pandemonium Warden excessively difficult for no better reason than to make him nearly impossible to beat. Granted the other side of the argument was that this kind of thing has happened in the past; an NM has taken hours upon hours to beat, but as members geared up and strategy solidified the time to bring the boss down dwindled to something infinitely more manageable. And if players don't want to spend 18 hours trying to beat a boss then they just shouldn't.

What I will say in defense of BtL's ordeal is this, they probably went into the fight expecting 7-10 hours to bring the Pandemonium Warden down. And, as each extra hour ticked by they probably figured "just a bit longer". But, when people started getting "physically ill" and the LS had no idea how much longer they might be involved in the fight, they had to back out for the sake of their members.

Ultimately, I applaud BtL's effort even if I don't fully understand it. I just hope I did their story some justice despite not being knowledgable about the game in which they struggle.

http://www.guforums.com/showthread.php?t=13466

Re: MMO Madness

BeitragVerfasst: Mo 18 Aug, 2008 17:50
von Griever
Scho krank, aber es zeigt den Ehrgeiz angagierter gamer. Ich selbst hab mal versucht die 24h am Nürburgring in GT4 zu fahren, und gab nach 11h erschöpft an den b-spec (sowas wie autopilot) ab.

Re: MMO Madness

BeitragVerfasst: Mo 18 Aug, 2008 21:05
von Goldeneye
lol

Re: MMO Madness

BeitragVerfasst: Mo 18 Aug, 2008 22:31
von Mythras
Griever hat geschrieben:Scho krank, aber es zeigt den Ehrgeiz angagierter gamer. Ich selbst hab mal versucht die 24h am Nürburgring in GT4 zu fahren, und gab nach 11h erschöpft an den b-spec (sowas wie autopilot) ab.


11h is scho was, habs nur 1h geschafft :wink:

Re: MMO Madness

BeitragVerfasst: Di 19 Aug, 2008 17:46
von Sanyarin
hmm also im dauerzocken lag mein limit an einer LAN party bei 52h ... aber da war ich noch jung
ich glaub beim raiden wars auch um die 11h oder 12h und zwar mit pom...
aber mit ner pause und net non stop 1 mob ...

hab mir den kram nen bissel überflogen ... ich frag mich echt wieso baut man einen 20-24h encounter ein ...
sorry aber eine gewisse verantwortung hat man doch gegenüber der gamer...
man hoert ja ab und zu von leuten die vor dem rechner sterben, nicht die nen infarkt haben oder so, hätte auch sonst wo passieren koennen, eher die an kreislaufschwäche sterben weil sie nix futtern und saufen

von den spielern her ... respekt für die ausdauer
aber doe emtwickler sollte man mal in nen kurs für GMV ( gesunden menschen verstand ) schicken

Re: MMO Madness

BeitragVerfasst: Di 19 Aug, 2008 17:54
von Thunderion
Sanyarin hat geschrieben:eher die an kreislaufschwäche sterben weil sie nix futtern und saufen


ob des Zweiten hier ist ein Sterben meinerseits definitiv auszuschließen :twisted:

Re: MMO Madness

BeitragVerfasst: Mi 20 Aug, 2008 16:22
von Necroromance
Hier noch ein paar Partypix wen es interssiert

http://www.neogaf.com/forum/showthread.php?t=331153