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Juchuu :) planned changes

BeitragVerfasst: Mo 29 Dez, 2003 16:53
von Minyatur Laurelin
Hier ein paar der geplanten neuen Änderungen :D
Freuen werden sich darüber sicher all jene, die mühsam ihre Tradeskills zusammengeklickt haben ;)
(PS: und die neue GY zone find ich auch witzig .... nur ja keinen Kunden frusten ...)

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We want to wish everyone a happy holiday season and thank you for continuing to be a part of EverQuest. We have some exciting times ahead with our 7th expansion in the works, www.gatesofdiscord.com, and there are many more exciting things to come. Here are a few of the new features on the EQ team's large and busy schedule.

Melee Enhancement, part 2
Melee classes are currently enjoying the first part of the improved Melee system and the feedback we are receiving has been great. Early in 2004 we plan to move forward with the rest of the melee enhancement, the reaction abilities. The enhancement gives Monks, Rogues and Warriors the ability to use special skills in response to a mistake made by their opponent or an exceptional move of their own. This enhancement will be in addition to the existing system, allowing players to use the skills for more involved game-play and to improve the abilities of their characters.
A more detailed explanation and the transcript of a chat with the EQ Live team about the system can be found on the Developers Corner.

Graveyard Zone
Tired of losing your corpse? The current EQ system removes corpses from the game after a week to reduce clutter and potential video lag. But we know there are times when your character dies and you just can't get it right away. Next thing you know a day turns into a week and BAM! Your corpse is gone. Since we can't leave the corpses sitting in game indefinitely, some inventive folks here have come up with another option.
We plan to create a "graveyard" zone that will only work if your corpse has decayed and disappeared. If you have lost your corpse due to decay in other parts of Norrath, you will be allowed to enter this zone and reclaim it.

Tradeskill Interface Upgrade
Tired of all the clicking and dragging needed just to make a type 1 wood arrow? We know that the current tradeskill interface is cumbersome, so the UI guys have come up with some new ideas.
Opening a tradeskill container will now open a new user interface. In the window you will find an area that has all recipes that are currently available to you. This includes recipes that are at your skill level as well as some above it. Clicking on a recipe will display what items are necessary for its completion. Clicking the "combine" button will extract those required items from the player's inventory, and perform the recipe combine, placing the results on the player's cursor. The new system is nice and neat, with no dragging and dropping unless you want to try a combine that is way out of your league, which uses the old style of combination.

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Also ich wart noch ein bissi mit den Tradeskills :) Lang kanns nimma dauern und man hat nur noch nen Menü wo man wählen kann:
a) item herstellen
b) skill steigern

Wenn man dann auf a) klickt kommt ne Rezeptauswahl und falls einem Teile fehlen, werden die gleich zu einem Standartpreis besorgt.
Wenn man auf b) klickt bekommt man nen Skillup in nem Skill nach Wahl, natürlich ohne kosten, weil man ja eigentlich gar kein item herstellen mag :P

cu,

BeitragVerfasst: Di 30 Dez, 2003 03:30
von Keltania
Hehe ... da überleg ich mir auf meine alten Tage noch das Tradeskill lernen ;) :D

BeitragVerfasst: Mo 12 Jan, 2004 14:38
von Aviendha
Hab grade mal paar Screenshots vom Test Server gefunden, welche AA Skills momentan implementiert sind und vor allem was diese AA Skills kosten.
Aua sag ich da nur, wenn ich die Kosten sehe.

http://krop.nerim.net/EQ/divers/GOD/

Für Barden zB.
http://krop.nerim.net/EQ/divers/GOD/GOD_brd.jpg


PS
Improved Lung Capacity is teh win~ :P

BeitragVerfasst: Mo 12 Jan, 2004 15:43
von Turbat
wow...sind wohl an die exp dies derzeit gibt angepasst