Ergenbis des Treffens der High End Gilden bei SOE

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Ergenbis des Treffens der High End Gilden bei SOE

Beitragvon Aviendha » Mo 07 Jun, 2004 07:17

June 5, 2004

Dear Guild and Community Representatives,

Thank you very much for a great Summit! By all accounts it was a huge success. I can speak for the EverQuest Development Team and tell you that we're grateful for the input you provided. In fact, in trying to generate this list to give to you this evening, we realized there was so much to go over that wouldn't be able to get a complete list together in time. We're committed to not only listening to your feedback, but working with you to make EverQuest more enjoyable for years to come.

So, we decided to list the Top Ten themes we would address starting Monday, as well as the most common themes that we'll come back with more information by mid-week next week.

A quick discussion resulted in a list of items that we will immediately address:

- Add scripting to shut off empty instances of Plane of Time
- Raid messages of the day
- Improving how we handle betas and the testing process
- Increase the number of debuffs allowed on the MOBs
- Increase buffs on players through AAs
- Note field on raid window
- Improved consent & drag for raid, group and guild*
- Improve corpse drag radius*
- Make charms not no-drop
- Guild and individual rewards for guild beta testing
- Work on large To Do list....I know this one is a little random

Future items we will immediately begin looking at and discussions are as follows:

- Plane of Time instancing and other issues
- Back flaggings solutions to help with High-end guild atrophy
- Improved raid and guild functionality
- Auto loot all for your corpse
- Improvements to Raid XP
- Review the Epic 2.0 quests
- No more alien NPCs (focusing more on familiar Norrathians themes)
- Solo LDoN-stype instances or similiar content
- Issues with item augmentations
- Possible enhancements to Guild Wars

Of course these aren't all of the items. You brought us a CD, 2 books, 20 printed sheets and a manifesto. We'll need to go through all of those and our notes before we can really get a good tally of all of the wonderful ideas and questions that were presented.

Thank you again for your feedback and participation. We've had a great weekend and a wonderful display of things to come.

Sincerely,

Robert Pfister
Executive Producer
EverQuest

----------------------------------------------------------------------------------

Mal sehen was sie wirklich davon umsetzen ausser "-Raid messages of the day" :P
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Beitragvon madtom » Mo 07 Jun, 2004 08:11

:shocked!:
- Solo LDoN-stype instances or similiar content
"Der Mensch an und für sich ist gut, aber die Leut’ sind ein Gesindel." (J.Nestroy)

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Beitragvon kthxbye » Mo 07 Jun, 2004 08:22

Das kommt bei raus, wenn man nur End Raid Gilden einlädt.
Hätten sie sich sparen können.
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Beitragvon Keltania » Mo 07 Jun, 2004 09:20

Warum haben die uns nicht eingeladen? :wink: :D :D :D
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Beitragvon kthxbye » Mo 07 Jun, 2004 09:22

Wenn wir US Gilde wären hätten sie das wohl.
NE wurde von SolRo eingeladen und war da.
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Beitragvon kthxbye » Mo 07 Jun, 2004 09:34

Ausm TSW Board - schon viel interessanter:

They are going to pick a raid number and stay with it. (Got the feeling it would be 54).
OOW will only have a very small number (I was told 1) of locked zones. The end encounters will be locked, but anyone will be free to go into the zone.
Boots of Despair - The taunt mod does work for us.
Inspect Buffs Leader AA should show your own buff timers as well.
There are new armor sets coming to ldon which will be elemental-calibre. The price cap at 1452 will be raised, to what I don't know.
You will be able to remove your augments from your armor soon.
Some GoD spells will be available via quest.
Veeshans Peak revamp is coming very soon. When I asked if the old key would be needed, I was told: "You take the old key, and some new stuff, and make the new key -- then you get a reward for your old key."
The Customer service system is being improved (And has improved) quite a bit.
Lots of talk of improving LDON for the more casual or smaller numbered raiders. Creating an alternate progression path to elemental -> time.
They seem to want to instance most/all progression targets. This is good.
Guild Banking seems to be on the way.
Brenlo wants a halfling bard.
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Beitragvon Turbat » Mo 07 Jun, 2004 10:15

You will be able to remove your augments from your armor soon.

schoen waers wenn man punkte zum teil wieder bekommen wuerde
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Beitragvon kthxbye » Mo 07 Jun, 2004 10:29

Darum geht es Turb. Angedacht sind entweder teilweise Pkt zurück, oder komplettes Aug wieder zurück und das durch a) teure Solvents oder b) Tradeskill Solvents.

Aber so schnell würd ich nicht damit rechnen, denn wie du siehst sind DragCorpse Range und Raid MOTD wichtiger - lächerlich ist das.
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Beitragvon Theldor » Mo 07 Jun, 2004 11:32

Also Autoloot von der eigene Leiche find ich super. Mit dem Rest kann ich relativ wenig anfangen.
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Beitragvon Dunkelzahn » Mo 07 Jun, 2004 12:00

Autoloot ist fein und wenn man die Auguments umsortieren koennte, waers auch cool :-)
[size=9:352c57c880].,+*'*+,..,+*'*+,..,+*'*+,..,+*'*+,..,+*'*+,..,+*'*+,.
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Beitragvon Chili » Mo 07 Jun, 2004 18:10

Brenlo wants a halfling bard.

*weint* *schnief*
Dann muss ich ja doch noch einen neuen Char anfangen und maincharwechsel machen :shock:
Behind every great Mage, sits a Priest, out of Mana...
I love my Guildies, until they talk...

Das einzige was einen guten Mage aufhält:
StGB SS328 Absatz 2.3: Mit Freiheitsstrafe bis zu fünf Jahren oder mit Geldstrafe wird bestraft, wer eine nukleare Explosion verursacht
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Beitragvon Chandi » Mo 07 Jun, 2004 18:16

*kicher*

Jo - würd voll passen !!!
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Beitragvon kthxbye » Mo 07 Jun, 2004 20:15

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Mobhunter Writeup:

Here's a brief summary of the things I found most interesting:

- We will have new PC models by the end of the year.
- New high-end high-cost items will be available on LDON adventure merchants.
- Gates was designed for level 70, thats why its so hard.
- Rallos Zek is a chaotic server of horror and villainy.
- Madrone just wants "a little something!"
- Omens of War has only one locked zone, the rest of it is open to all players.
- While Epic 2.0s are for the uberist of the ubers, Epic 1.5s are available to the rest of us.
- Some sort of instanced solo adventure is in the works.
- The Omens of War task system, a small 30 minute quest system, will be available to levels 20 and above.
- There will be a quest for Gates of Discord spells, though details aren't available.
- Chat channels cross over between Everquest and Everquest 2.
- The development team wishes they never called it Everquest 2.
- Soon augments can be removed and replaced on other items.
- Smedley loves pirates.
- The graphic engine update we went through will help EQ stay graphically competitive with other MMOGs.

Twice I became stuck between Madrone of Paladin's of Norrath and Raaj of The Steel Warriors who crashed together in debate over Defensive.
:jedi:
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Beitragvon Keltania » Mo 07 Jun, 2004 21:47

Gorthor hat geschrieben:- While Epic 2.0s are for the uberist of the ubers, Epic 1.5s are available to the rest of us.


Na toll ... ich währ froh wenn ich erst mal 1,0 hätte ... :evil:
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Beitragvon Azarea » Mo 07 Jun, 2004 22:49

der Bogen ist ja wirklich langweilig, aber die Peitsche is nett :-) Fuer welche Klasse is die denn? Bst? Cle? ;)

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