Updates
Verfasst: Do 01 Jul, 2004 08:14
Na welchen "Class Corespondent" habt ihr erwischt ?
Pals haben einen "Average Joe", ich nehme das mal als Vorteil.
Zusammen mit Mandrone bekommt das PoN Board nun regelmäßig aktuelle News aus den DevBoards.
Werde hier die wichtigsten Sachen immer wieder reinsetzen.
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Basically, the spells were removed and replaced with runes that you can turn in to get the spells you need. The drop rate was lowered to compensate for the fact that you're now going to always get a spell you need when a rune drops instead of the random chance you had before. The NPCs that drop the runes/spells hasn't changed.
So, yes, the NPCs drop runes, but at a lower rate than they used to drop spells.
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A new AA backend will be released on the July 8th patch. What this means is easier changes to the AA system and refunds for AA's that have been on hold for refunds such as the necro AA. Other refunds are also coming for Gates AA's that cost too much, but I have no idea which ones yet.
Also, level 4 focus effects are being worked on by the dev team. Whether this means they will work to level 70 at full power, at reduced power, or at all is not being released. Please read between the lines here.
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The Vex Thal inter floor agro did turn out to still be going on, I know the cause of the problem but just haven't had a chance to work on it yet. It's not a new bug, it's unrelated to collision, and as people have reported it can generally be avoided by not using mounts but that's not 100% reliable either. Turns out the floors that are above each other are just barely in agro/assist range of each other. There's an easy "hack" that could fix this for Vex Thal (ie scale the z component of the distance check slightly), but I'd prefer to do it "right" so this might not get fixed right away since the right way to do it is to enable line of sight checks in the zone. This would require content testing however so I'm going to have to defer this for a bit until I get a chance to talk to some people about it.
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Achja nochwas, Tipt und Vxed Trash ist bugged, so hart wie momentan sollte der nicht zuschlagen,
was für ein Wunder.
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Edit: Aug Removal Kosten:
On test the cost to remove augs is rated by an augs class, it ranges from 1 to 18. Class 1 being 1 pp, and class 18 being 4000pp. The merchant is located in the butcherblock adventure camp.
I didn't own any class 18, but I did have a class 15 (70hp LDoN raid aug) and was it 1500pp to remove.
The 40hp augs were 1k to remove.
You do keep the item and aug upon removal.
Of course all of this is subject to change, so please don't take it as gospel!
Pals haben einen "Average Joe", ich nehme das mal als Vorteil.
Zusammen mit Mandrone bekommt das PoN Board nun regelmäßig aktuelle News aus den DevBoards.
Werde hier die wichtigsten Sachen immer wieder reinsetzen.
---------------------------
Basically, the spells were removed and replaced with runes that you can turn in to get the spells you need. The drop rate was lowered to compensate for the fact that you're now going to always get a spell you need when a rune drops instead of the random chance you had before. The NPCs that drop the runes/spells hasn't changed.
So, yes, the NPCs drop runes, but at a lower rate than they used to drop spells.
---------------------------
A new AA backend will be released on the July 8th patch. What this means is easier changes to the AA system and refunds for AA's that have been on hold for refunds such as the necro AA. Other refunds are also coming for Gates AA's that cost too much, but I have no idea which ones yet.
Also, level 4 focus effects are being worked on by the dev team. Whether this means they will work to level 70 at full power, at reduced power, or at all is not being released. Please read between the lines here.
---------------------------
The Vex Thal inter floor agro did turn out to still be going on, I know the cause of the problem but just haven't had a chance to work on it yet. It's not a new bug, it's unrelated to collision, and as people have reported it can generally be avoided by not using mounts but that's not 100% reliable either. Turns out the floors that are above each other are just barely in agro/assist range of each other. There's an easy "hack" that could fix this for Vex Thal (ie scale the z component of the distance check slightly), but I'd prefer to do it "right" so this might not get fixed right away since the right way to do it is to enable line of sight checks in the zone. This would require content testing however so I'm going to have to defer this for a bit until I get a chance to talk to some people about it.
--------------------------------------
Achja nochwas, Tipt und Vxed Trash ist bugged, so hart wie momentan sollte der nicht zuschlagen,
was für ein Wunder.
-------------------------------------
Edit: Aug Removal Kosten:
On test the cost to remove augs is rated by an augs class, it ranges from 1 to 18. Class 1 being 1 pp, and class 18 being 4000pp. The merchant is located in the butcherblock adventure camp.
I didn't own any class 18, but I did have a class 15 (70hp LDoN raid aug) and was it 1500pp to remove.
The 40hp augs were 1k to remove.
You do keep the item and aug upon removal.
Of course all of this is subject to change, so please don't take it as gospel!