barden und ihre sehnenscheidenentzuendung durchs klicken
Verfasst: Do 30 Sep, 2004 08:16
tja damit isses wohl bald aus:
On Test server right now is a new command that can be used by bards to automatically play a melody of several songs until interrupted by any normal means such as getting stunned, fizzles, /stopsong, hitting a spell gem, sitting, etc.
Usage:
/melody <#> ...
When the first song completes, it plays the next one. And onward until the last song number, at which time it repeats the sequence.
This should allow bards to "twist" songs effectively while also chatting and doing other things with the UI. For the number crunchers out there, you'll be interested to know that the design staff has the ability to use a variation of this feature to provide empirical evidence for fizzle rates over long periods of time so they can be sure that fizzle rates are in fact what they want them to be.
Folks on Test, please be sure to let us know how well this command works for you or if it is misbehaving somehow.
Cheers,
Eric Cosky - "Grumbuk"
Assistant Lead Programmer, EverQuest
Sony Online Entertainment
On Test server right now is a new command that can be used by bards to automatically play a melody of several songs until interrupted by any normal means such as getting stunned, fizzles, /stopsong, hitting a spell gem, sitting, etc.
Usage:
/melody <#> ...
When the first song completes, it plays the next one. And onward until the last song number, at which time it repeats the sequence.
This should allow bards to "twist" songs effectively while also chatting and doing other things with the UI. For the number crunchers out there, you'll be interested to know that the design staff has the ability to use a variation of this feature to provide empirical evidence for fizzle rates over long periods of time so they can be sure that fizzle rates are in fact what they want them to be.
Folks on Test, please be sure to let us know how well this command works for you or if it is misbehaving somehow.
Cheers,
Eric Cosky - "Grumbuk"
Assistant Lead Programmer, EverQuest
Sony Online Entertainment