
Moderator: WoW: Gildenleitung
August 5, 2009, 6:44 pm
Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.
To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/threa ... 1949&sid=1
8/5/09
* The weapon damage and armor of items dropped in the 5-man Coliseum Heroic version have been updated to match their item level.
* Using Braxley's Backyard Moonshine will no longer trigger the regurgitation animation.
* Wintergrasp Commendation and Commendation of Bravery can no longer be used inside any battlegrounds.
* Kel'Thuzad should no longer cause some players to disconnect during the encounter.
* Reginald Arcfire will no longer grant Horde players access to the Alliance auction house.
* Epic gem recipes are now available from the following vendors in Shattrath:
Kirembri Silvermane (Scryer)
Nemiha (Aldor)
Inessera (Aldor)
* XT-002 Deconstructor will now spawn in fewer adds.
* The Black Knight will now drop a Frozen Orb in heroic difficulty.
* Razorgore can once again be controlled multiple times and defeated appropriately.
* XT-002 Deconstructor will now spawn in fewer adds.
Keep in mind that some of these changes may not be active until after the realm has been restarted.
* Razorgore can once again be controlled multiple times and defeated appropriately.
8/8/2009
* Prayer of Mending will now trigger Divine Aegis on the healed target and not the priest who cast Prayer of Mending.
* Players on vehicles, when the Isle of Conquest battleground ends, will now properly receive the appropriate number of Isle of Conquest Marks of Honor.
* General Vezax will now cast Shadow Crash slightly less frequently. He will also refrain from casting Searing Flames multiple times in succession.
* Hand of Reckoning is no longer able to be used on targets that are immune to taunt, including players
* General Vezax will now cast Shadow Crash slightly less frequently.
The following bug fixes to Val'kyr Twins were just deployed, and they will increase the overall difficulty of the encounter.
- Surge of Light and Surge of Darkness were not being cast properly on Normal difficulties.
- Light Vortex was doing less damage than Dark Vortex.
Along with those two major bug fixes, we also increased the rate with which the Concentrated Light and Concentrated Darkness spawns.
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