Patch 4.3.2 patchnotes

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Patch 4.3.2 patchnotes

Beitragvon Mallfin » Di 10 Jan, 2012 10:20

Patch 4.3.2 PTR Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The first World of Warcraft: Cataclysm patch of the year is in development and now available for testing on the Public Test Realms. This minor patch includes several updates that we were unable to apply via hotfixes, including the recently announced cross-realm raids, assorted class balance fixes, and more. If you'd like to help us test out this patch and provide feedback, you can start by copying your character over to a test realm. Once you've had a chance to try things out, be sure to visit our Public Test Realm forum to discuss the patch.

Classes: General

Vengeance is no longer triggered by receiving damage from other players.


Druid

The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.


Hunter

Aspect of the Hawk now grants roughly 35% more attack power.
Deterrence now also reduces damage taken by 30% while active.
Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.


Mage

Fireball damage has been reduced by roughly 6%.
Pyroblast damage has been reduced by roughly 6%.


Paladin

Holy Radiance now costs 40% of base mana, up from 35%.


Priest

Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.


Dungeons & Raids

You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.



Yummie! Yummie! Ein paar kleine Hunterbuffs, ein paar kleine Firemage nerfs.
Aja und am PTR kann man den neuen 64-bit Client schon testen.
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Re: Patch 4.3.2 patchnotes

Beitragvon Mallfin » Di 10 Jan, 2012 11:42

hier der link zum 64-bit client, der aktuell nur auf dem PTR funkt:
http://us.media.battle.net.edgesuite.ne ... -15171.zip
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Re: Patch 4.3.2 patchnotes

Beitragvon Minyatur Laurelin » Do 19 Jan, 2012 12:08

During the scheduled server maintenance on the week of January 31, the Dragon Soul raid will become enveloped by the “Power of the Aspects” spell, reducing the health and damage dealt of all enemies in the raid by 5%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Looking for Raid difficulty.

The spell can also be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul, if a raid wishes to attempt the encounters without the aid of the Dragon Aspects.

For those of you who raided in Firelands and/or Icecrown you’re no doubt aware that as time goes on we want to keep people progressing by adjusting the difficulty. For any number of reasons a group may be having difficulty on a specific encounter each week, and our intent in adjusting the content is to ensure the ability to keep progressing, enjoying the content, and gearing up. With Icecrown we progressively buffed the players, and while this slow progression (and ability to opt-out of the buff) were both beneficial, it led to an expectation of your characters power, and once you left the raid you could certainly feel less effective. For Firelands we attempted to fix that by nerfing the content instead of buffing players, but we nerfed the content difficulty all at one time, which was counterproductive for players who really didn’t need as severe a change as we made. With Dragon Soul we’re attempting to do the best of both by having a progressive nerf to the content, keeping player power constant while providing small increases in assistance over a long period of time, as well as allowing players to opt-out of the assistance by speaking to Lord Afrasastrasz.

We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.


Freitag müssma Deathwing umhauen. Dann wären wir seit langem wieder mal im normalmode durch, bevor die Nerfs kommen :)
wish you were beer...
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Re: Patch 4.3.2 patchnotes

Beitragvon Eléna » Do 19 Jan, 2012 17:48

Bin am Freitag zum Essen eingeladen - keine Ahnung wann ich wieder zuhause bin. :(

Haut ihn trotzdem um. :wink:
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Re: Patch 4.3.2 patchnotes

Beitragvon Mallfin » Sa 04 Feb, 2012 23:28

Sehr cool. Der "Client Datei Optimierer", der mit patch 4.3.2 kam, hat bei mir ~ 6GB eingespart. Bin von 27,8GB Ordnergröße nun auf 22GB runter.
top! :)
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Re: Patch 4.3.2 patchnotes

Beitragvon Paragalla » So 05 Feb, 2012 09:43

Ich habe WoW 2 mal auf jedem PC installiert - eine MaxGrafic und eine MaxPerformace Version
Seit diesem Patch musste ich die Daten nur einmal pro PC herunterladen und auch die 2. Installation hat darauf zurückgegriffen.
Früher war jeder Download für jede Installation nötig.
Grüße an jeden Leser sendet

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Re: Patch 4.3.2 patchnotes

Beitragvon madtom » So 05 Feb, 2012 14:32

was mir aufgefallen ist, am NB hatte ich vor dem optimizer kurze grafiklags, die grafik wurde kurz langsamer (kein kompletter hacker). Seit dem optimieren ist das weg, obwohl ich das eher für ein rechnerproblem ghalten hab.
"Der Mensch an und für sich ist gut, aber die Leut’ sind ein Gesindel." (J.Nestroy)

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