7DTD Alpha 9.1 Released

PC, Mac, Mobile, PS3, Xbox 360, Wii & Co

7DTD Alpha 9.1 Released

Beitragvon Numenator » Sa 23 Aug, 2014 00:26

Alpha 9.1 is out with many new additions and user requested improvements and fixes including: 35 new location types in random gen, a new claw hammer that can upgrade buildings faster, full category recipe searching, grass not blocking melee or looting fixes, re-spawning underground fixes, compass stays on screen, tooltips shrank and moved, friends list fixes and much, much more!

Official Alpha 9.1 Release Notes

Added

Added “Search…” default text to recipe search field
Added pickup items in the game now show item name
Added about 35 new locations to the random gen spawn list including army camps, all old businesses, ghost town and factory locations
Added claw hammer and recipe. It upgrades faster than a stone axe or wrench
Added home maintenance volume II which unlocks the hammer to rare book loot
Added military munitions crate to the police station prefab and made military munitions loot crates harder to get to at the army camps
Changed

Changed spawning so zombies and animals re-spawn faster in biomes
Changed compass so it never hides and adjusted Tooltip messages and backpack so they never overlap and shrank tooltip text size
Changed recipe search to now search across all categories
Changed made the player map icons about 1.5 to 2 times bigger
Changed increased max zoom out on map
Changed added new sleeping bag house icon that’s easier to see on the map and compass
Changed increased chance to find rural hubs from 70% to 85% in random gen
Changed increased possible max rural lots to 4 locations in random gen
Changed slightly increased chance to find Wilderness POIs in random gen
Changed inhaling sound is now only played after you are under water for a minimum number of seconds or take drowning damage
Changed background color for offline friends to a darker gray to be visible on friends list
Changed stack limit on sticks from 64 to 250
Changed stack limit on trophies from 10 to 64
Changed doorknob stack limit from 10 to 64
Changed stack limit on shotgun shells to 128
Changed stack limit on feathers to 250
Changed stack limit on buckshot to 250
Changed increased stack limit on all jarred items to 15
Changed scrap lead to be in the junk category, reducing its chance to spawn in trash
Changed redwood planks no longer downgrade to a frame that was never built in the first place
Changed and removed some underwater messages that were redundant or self-evident
Changed all recipe colors for known, unknown, craft-able and un-craftable and the recipe header color
Changed removed fuel “Burn Time” text and moved the header and timer for campfire
Changed removed show friends icons game option it’s now hard-coded true
Changed chainsaw is now able to attack also frame blocks
Changed reduced probability of getting the Iron helmet schematic was too common
Changed Improved dogs play pain animation functions
Changed Increased the weight of pistol parts to be divisible by scrap iron
Changed improved mip mapping setting for decals atlas so that street lines render at greater distances
Fixed

Fixed grass blocking collision when hunting or fighting zombies also improves looting of zombies in the grass
Fixed Spawning/re-spawning on top of buildings/above ground.
Fixed all known friends list and invite problems
Fixed displaying friends or other players sleeping bags on the compass
Fixed not being able to see all screen resolutions, now uses scrolling drop down
Fixed game options list getting cut off sometimes
Fixed drowning buff was sometimes not removed when leaving the water
Fixed all bedrolls showing on compass
Fixed bedrock not spawning under some places in map
Fixed land mines and trunk tips not giving damage when on top of them
Fixed server browser search to no longer be case sensitive
Fixed server browser sort header clicking
Fixed favorites server list column headers
Fixed explosion resistance on player armor
Fixed random gen wilderness POI placement
Fixed random gen wilderness POI terrain trimming
Fixed random gen floating wilderness prefabs
Fixed random gen wilderness prefabs not being set at the correct y Offset
Fixed random gen rural lot spacing so one prefab will not cut off another
Fixed cloth gloves values to be consistent with cloth items
Fixed wasteland car04 now drops scrap iron
Fixed textures on wooden upgradable inside corner wedges and ramps to be correct
Fixed player placed dirt self-breaking. Seems to be when dirt is placed on top of more dirt
Fixed sawmill rotation to 0 for facing the road and set proper y offset
Fixed terrain in random gen around wilderness POIs being cut down to dirt and clay
Fixed backpacks on slopes, stairs and sometimes terrain are swallowed up, elevated to the next open Y coordinate, or simply just not appearing
Fixed decayed brick recipe uses fertile dirt instead of dirt
Fixed debuff items showing wrong description
Fixed Inventory Menu render order
Fixed planted maple seeds now grow maple trees instead of pines
Fixed supply crates have a chance drop keystones in MP games
Fixed english.txt for Pickup items
Fixed bug in code that snaps terrain to cubed blocks
Fixed bug where crafting search box would stay active after closing inventory
Fixed possible ArrayOutOfBoundsException in the context of random terrain generation
Fixed augers so they can impact surfaces you can shoot through like frames
Fixed improved Stag in water. Pig is too low, rabbit still seems to run atop the surface. Needs more work still. Bounding box issues most likely.
Fixed grid spacing collision for drag and drop on belt, backpack and crafting grid so accidental item drops are not possible
Fixed bug where dog death animation didn’t play right away
Fixed cook button being off center
Fixed server browser not filtering by server version
Fixed problem that cars could not be opened again after looting
ServerConfig.xml

There are no changes to the serverconfig.xml
Known Issues

32 bit Operating Systems can run out of memory sometimes. We’re still optimizing this.
_________________________________________________________________________________________

Iam Lack, Toast & Tolerant

Das ist schmutzig, falsch und moralisch höchst verwerflich....ok bin dabei!
Benutzeravatar
Numenator
Protector (WoW)
Grand Marshal
 
Alter: 49
Beiträge: 6840
Registriert: So 19 Aug, 2001 19:55

Zurück zu Gametalk

Wer ist online?

Mitglieder in diesem Forum: 0 Mitglieder und 7 Gäste