We're planning a nail gun. One click upgrade. The claw hammer is already a godsend.
We have a huge overhaul planned for ranged and melee weapons.
Military parts are ONLY found in those green army boxes.
I removed everything from cars because lead is nearly impossible to find. Now you can get what you would expect cars to have... car parts. We're trying to make containers make sense... we removed shotguns and sniper rifles from purses a while back... no complaints.
In the future you can craft your own chainsaw or find one in a hardware store. Right now chainsaws and augers are both retarded so I have made them rare until we can get them working properly, and cars need to drop car parts.
A9 is a first version of random gen. It will take some time to get it tuned in perfect, which won't be perfect as perfect is subjective.
As for PVP... we all know this game is currently meant to be played single player or coop with friends against zombies. PVP is slowly getting better, but we always wanted the zombie apocalypse to be so nasty that it would be difficult to PVP. Zombies aren't a serious threat in every other game and that is how we wanted to stand out.
I'm sure about 90% of our players play solo or coop and don't PVP.
Clay is so easy to find now if you know where to look. Just look in the forest for the tall cliff sides, or dig down under sand one meter down and there is about a 50% chance of hitting clay.
You can also make your own clay from corn meal and water
There is a bug with spawning on roofs of buildings.
We're planning on beds and chairs you can use which will speed healing rates so if you need to AFK it would be a good time to do that, or you could probably sit down in a chair and maybe still craft stuff.
Grass should only grow on player placed dirt. You might be able to make it grow by hoeing the dirt. Basically the "fertile dirt" block is the one that grows grass, I'm not sure if hoed dirt becomes the fertile dirt block we made for this though.
I was going to make it grow in stages from really short to medium and tall so people could have a manicured lawn if they wanted. We'd need a mower which is planned anyway for a way to find a small engine which will be used to make augers, chainsaws, mini bikes, generators and more.... so it might happen at some point.
You should only sprain your leg from a 6+ meter (about 20') fall
"I do hope the sense of danger in looting a building (in daylight) returns however " - "You have no idea how dangerous it will be in the near future "
This decision was made because the speed sort of scaled based on light level and you would see zombies sprinting in slow motion not really running. It didn't look good. Once we get mocap animations in some of the zombies will be much faster than the others. We also might add the ability for zombies to become feral in the future, and feral zombies will run regardless of the time. Basically if a zombie eats something he becomes feral. So if your friend gets eaten by the zombie, the zombie that killed him will become much stronger and faster. Or if you leave a deer carcass behind a zombie might eat that and get fast too. This will create a much more dynamic and unpredictable experience which is what it sounds like you are looking for.
Yeah but your campfire or forge won't slow them down at night now so it sort of balances out. In A10 some of the zombies that have motion driven animation will be faster and it will be more challenging in that regard.
We still have so many changes we want to implement that will improve the game its getting very exciting to have some of the bigger systems finally behind us so we can move quickly now.
"damn guys you are the greatest how big is the map havent find the end yet
thanks thanks thanks great job
" - "There is no end."
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Iam Lack, Toast & Tolerant
Das ist schmutzig, falsch und moralisch höchst verwerflich....ok bin dabei!