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Beitragvon Pullox » Mo 02 Okt, 2006 12:40

[left]http://i32.photobucket.com/albums/d44/Maurader/questphatlootsry5.jpg[/left]

Ziemlich coole Rewards, bedenkt man, dass der Char Lvl 65 ist und das Quest somit ungefähr in dem Rahmen sein muss.
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Beitragvon Lord Freak » Mo 02 Okt, 2006 13:14

was sind das für perverse STA Werte? 10k hp unbuffed 4tw
Euer
Christian/Freak/Deathoak
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Beitragvon Dokk » Mo 02 Okt, 2006 13:30

Sta wird in BC weniger "kosten" als die anderen Stats, deshalb ist überall mehr Sta drauf im Vergleich zu jetzt. Absolut notwendiger Schritt, sollte das 2-shotten im PvP verhindern.

P.S.
Der Screen schaut echt aus. Hoffentlich startet die beta bald, dann wissen wir alle mehr.
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Beitragvon Grimwald » Mo 02 Okt, 2006 13:42

War ja klar, den Healer-Mace hat er natürlich vergessen auf dem Screenshot...
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Beitragvon Minyatur Laurelin » Mo 02 Okt, 2006 13:45

dafür 2x die Fist Weapon. Sicher ist sicher :)
wish you were beer...
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Beitragvon Chandi » Di 03 Okt, 2006 23:43

Dokk hat geschrieben: Hoffentlich startet die beta bald, dann wissen wir alle mehr.


Wie kommst darauf ? :twisted:
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Beitragvon Pullox » Fr 06 Okt, 2006 10:37

Bzgl. der Gems, hier mal eine Liste was es evtl. so geben wird. (kA ob vollständig)

Gems can be obtained from either Jewel Crafters or purchased from Vendor with points obtained from PvP or and as a drop in the Instances

2% on spellcast - next spell instant cast.
+3 Melee Damage & Chance to Stun Target
+12 Defense Rating & Chance to Restore Health on hit
+12 Intellect & Chance to restore mana on spellcast
+12 Critical Strike Rating & 5% Snare and Root Resist
+14 Spell Crit Rating and 1% Spell Reflect
+18 Stamina & 5% Stun Resist
+24 Attack Power and Minor Run Speed Increase
+26 Healing Spells & 2% Reduced Threat


+4 Strength
+6 Strength
+7 Strength
+8 Strength
+10 Strength
+4 Agility
+6 Agility
+8 Agility
+6 Stamina
+8 Stamina
+9 Stamina
+12 Stamina
+4 Intellect
+6 Intellect
+8 Intellect
+4 Spirit
+6 Spirit
+8 Spirit


+9 Healing
+13 Healing
+18 Healing


+8 Attack Power
+14 Attack Power
+16 Attack Power
+20 Attack Power


+4 Hit Rating
+6 Hit Rating
+8 Hit Rating


+1 Mana every 5 seconds
+2 Mana every 5 seconds
+3 Mana every 5 seconds
+8 Mana every 5 seconds


+5 Spell Damage
+7 Spell Damage
+8 Spell Damage
+9 Spell Damage
+12 Spell Damage


+3 Resist All
+4 Resist All


+4 Critical Strike Rating
+6 Critical Strike Rating
+8 Critical Strike Rating
+10 Critical Strike Rating


+4 Spell Critical Strike Rating
+6 Spell Critical Strike Rating
+8 Spell Critical Strike Rating
+10 Spell Critical Strike Rating


+4 Defense Rating
+6 Defense Rating
+8 Defense Rating


+8 Dodge Rating


+8 Parry Rating


+10 Resilience


+8 Spell Penetration
+10 Spell Penetration


+3 Agility and +4 Stamina
+4 Agility and +6 Stamina
+4 Agility per different colored gem
+3 Strength and +4 Stamina
+4 Strength and +6 Stamina
+5 Strength, +5 Crit Rating
+12 Strength if 4 blue gems equipped
+3 Stamina, +4 Spell Critical Strike Rating
+3 Stamina, +4 Critical Strike Rating
+1 Mana every 5 Sec and 3 Intellect
+2 Mana every 5 seconds and 4 Intellect
+7 Healing Spells and +3 Intellect
+9 Healing Spells and +4 Intellect
+7 Healing Spells & +1 Mana per 5 Seconds
+9 Healing Spells and +2 Mana every 5 seconds
+2 Defense and +4 Stamina
+3 Defense and +6 Stamina
+4 Spell Damage and +4 Stamina
+5 Spell Damage and +6 Stamina
+6 Spell Damage, +5 Spell Crit Rating
+3 Critical Strike Rating and +3 Strength
+4 Critical Strike Rating and +4 Strength
+3 Critical Strike Rating and +4 Stamina
+4 Critical Strike Rating and +6 Stamina
+3 Hit Rating and +3 Agility
+4 Hit Rating and +4 Agility
+3 Spell Critical Rating and +4 Spell Damage
+4 Spell Critical Rating and +5 Spell Damage
+3 Spell Critical Rating and +4 Spell Penetration
+4 Spell Critical Rating and +5 Spell Penetration
+10 Attack Power, +5 Critical Strike Rating

Imagine there ’s still the added bonuses when creating unique combinations of gems to get even higher stat increases =O

Item Suffixes
of the Sorcerer: + Stamina, + Int, + Spell Damage and Healing
of the Physician: + Stamina, + Int, + Healing
of the Prophet: + Int, + Spirit, + Healing
of the Invoker: + Int, + Spell Damage and Healing, + Critical Strike Rating
of the Bandit: + Agility, + Stamina, + Attack Power


of the Beast: + Strength, + Agility, + Stamina
of the Hierophant: + Stamina, + Spirit, + Healing
of the Soldier: + Strength, + Stamina, + Critical Strike Rating
of the Elder: + Stamina, + Intellect, + Mana Regeneration
of the Champion: + Strength, + Stamina, + Defense Rating
of Blocking: + Bloack Rating, + Strength
of the Grove: + Strength, + Agility, + Stamina
of the Hunt: + Attack power, + Agility, + Intellect
of the Mind: + Spell Damage and Healing, + Critical Strike Rating, + Intellect
of the Crusade: + Spell Damage and Healing, + Intellect, + Defense Rating
of the Vision: + Spell Damage and Healing, + Intellect, + Stamina
of the Ancestor: + Strength, + Critical Strike Rating, + Stamina
of the Nightmare: + Shadow Damage, + Stamina, + Intellect
of the Battle: + Strength, + Stamina, + Critical Strike Rating
of the Shadow : + Attack Power, + Agility, + Stamina
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Goodbye Decursive!

Beitragvon Mallfin » Sa 07 Okt, 2006 10:56

In diesem thread wird erläutert, dass ab TBC keine Addons mehr erlaubt sind, die mit 1 Klick unterschiedl. Casts intelligent auswählen können. Eins davon wird Decursive sein!

http://forums.worldofwarcraft.com/threa ... 5&pageNo=1

Blizzard bastelt aber an einer entsprechenden Alternativmethode - wie auch immer die aussehen wird.
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Beitragvon madtom » Fr 13 Okt, 2006 08:51

Ein paar talent changes


Druid:

Feral Combat

* Feral Instinct - Reduced to 3 ranks, 5/10/15%.
* Thick Hide - Reduced to 3 ranks, 4/7/10%.
* Nurturing Instinct - Reduced to 2 ranks, 50/100%.
* Survival of the Fittest - Reduced to 3 ranks, same 1/2/3% improvements.

Balance
* (NEW) Focused Starlight - “Increases the critical strike chance of your Wrath and Starfire spells by 2/4%.”
* Improved Thorns - Renamed "Brambles", now increases damage from Entangling Roots as well.
* Omen of Clarity - Swapped with Insect Swarm, prerequisite from Natural Weapons removed.
* Improved Wrath - Renamed "Starlight Wrath", reduces cast time of Wrath and Starfire by .1/.2/.3/.4/.5 sec.
* Improved Starfire - Reduced to 3 ranks, no longer reduces cast time of Starfire, just has the 5/10/15% stun chance.
* Natural Shapeshifter - Moved to Restoration tree, where Improved Enrage was.

Restoration
* Improved Healing Touch - Renamed "Naturalist", in addition to the cast time reduction of Healing Touch it also increases all physical damage by 2/4/6/8/10%. Essentially, we folded Natural Weapons into it.
* Natural Weapons - Removed.
* Improved Enrage - Removed.
* Reflection - Renamed "Intensity", mana regen in combat as it did in addition to causing Enrage ability to instantly generate 4/7/10 rage.
* Natural Perfection - Changed to "Your critical strike chance with all spells is increased by 1/2/3% and melee and ranged critical strikes against you cause 4/7/10% less damage."



Paladin:

Retribution
* Divine Purpose - Now 3 ranks for 4/7/10%.
* Sanctified Crusader - Moved to one column to the left of Repentance. Now 3 ranks for increase of 1/2/3%.
* (NEW) Crusader Strike - “An instant strike that causes weapon damage plus 40% of your Holy spell damage and refreshes all Judgements on the target.”

Protection
* Redoubt - "Successful melee..." changed to "Damaging melee..."
* Reckoning - Changed to: "Gives you a 2/4/6/8/10% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack."

Holy
* Blessed Life - Now 3 ranks for 4/7/10% chance.



Warrior:

Arms
* Weapon Mastery - Increased disarm resistance to 50/100%.
"Der Mensch an und für sich ist gut, aber die Leut’ sind ein Gesindel." (J.Nestroy)

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Beitragvon Minyatur Laurelin » So 15 Okt, 2006 10:19

hier die Sachen die wirklich intressieren:

DAS BANKFACH IST VERGRÖSSERT !!! :)
wish you were beer...
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