June 5, 2004
Dear Guild and Community Representatives,
Thank you very much for a great Summit! By all accounts it was a huge success. I can speak for the EverQuest Development Team and tell you that we're grateful for the input you provided. In fact, in trying to generate this list to give to you this evening, we realized there was so much to go over that wouldn't be able to get a complete list together in time. We're committed to not only listening to your feedback, but working with you to make EverQuest more enjoyable for years to come.
So, we decided to list the Top Ten themes we would address starting Monday, as well as the most common themes that we'll come back with more information by mid-week next week.
A quick discussion resulted in a list of items that we will immediately address:
- Add scripting to shut off empty instances of Plane of Time
- Raid messages of the day
- Improving how we handle betas and the testing process
- Increase the number of debuffs allowed on the MOBs
- Increase buffs on players through AAs
- Note field on raid window
- Improved consent & drag for raid, group and guild*
- Improve corpse drag radius*
- Make charms not no-drop
- Guild and individual rewards for guild beta testing
- Work on large To Do list....I know this one is a little random
Future items we will immediately begin looking at and discussions are as follows:
- Plane of Time instancing and other issues
- Back flaggings solutions to help with High-end guild atrophy
- Improved raid and guild functionality
- Auto loot all for your corpse
- Improvements to Raid XP
- Review the Epic 2.0 quests
- No more alien NPCs (focusing more on familiar Norrathians themes)
- Solo LDoN-stype instances or similiar content
- Issues with item augmentations
- Possible enhancements to Guild Wars
Of course these aren't all of the items. You brought us a CD, 2 books, 20 printed sheets and a manifesto. We'll need to go through all of those and our notes before we can really get a good tally of all of the wonderful ideas and questions that were presented.
Thank you again for your feedback and participation. We've had a great weekend and a wonderful display of things to come.
Sincerely,
Robert Pfister
Executive Producer
EverQuest
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Mal sehen was sie wirklich davon umsetzen ausser "-Raid messages of the day"