Patch Message vom 26.01.2004

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Patch Message vom 26.01.2004

Beitragvon Paragalla » Mi 26 Jan, 2005 16:44

*** Update Headlines ***
----------------------------------
Mistmoore and SplitPaw revamps live for all servers
New and improved Lavastorm!



Item Changes
----------------------------------

- Many Epic 2.0 effects have been modified. Please see the
EQforums at Eqforums.station.sony.com
for details.

- These items are now primary and secondary slot usable:
Totem of Shattered Hope
Wand of Twisted Fate
Infernal Staff of Fiery Fate
Bazu Claw Hammer
- Increased the drop rates on some items from Planes of Power zones that were too rare
- The ending effect (casts when the rune wears off) of the Enchanter 1.5 and 2.0 epics has been changed so that it won't cause initial aggro on surrounding NPCs. It will only lower the enchanter's hate on NPCs in the area of effect that are already aggro on him/her.
- Mace of Grim Tidings is now No-Drop
- Added a Globe of Discordant Energy drop to Anguish.
- Fixed the combine for the cleric epic 1.5, AA points should now be rewarded. People who missed their AAs can hail Tavon to receive their AAs, if they have spoken to Natvil already.
- Revised the various Anguish armor sets. Some pieces now have effects added
- Earring of Eternal Flame - This item now has the focus effect of Flame of the Lightbringer
- Anuek Dagger of Eye Gouging - This item now has a +12% mod to backstab.
- Deathwhisper - This item now has +2 mana regen and +2 regen
- Upgraded the +damage augments from Tacvi



Spell, Discipline
----------------------------------

- The skills windows will now show the modified skill of the player, including buffs/item mods, etc.
- Added a negative resist modifier to Crippling Strike, Stunning Kick, and Eye Gouge.
- Modified Hastened Purification of the Body to reduce the base time.
- The spell, Elemental Simulacrum Recourse, should no longer be removed when the recipient is hit in melee.
- Hide will work while levitated again.
- Tiny companion will again switch target to the pet correctly.
- An exploit with Lifeburn has been corrected.
- /stopsong, /cast, and anything starting a song other than /melody now clears the /melody buffer as intended.
- Bard Chants should once again generate the correct amount of hate.
- Fixed problem with the Ranger AA Guardian of the Forest where if you had maxed buffs this AA would not reset if it did not take.
- High level shaman pet should now automatically dual wield.
- Modified the effect slots for Hobble of Spirits so that it will stack with other contact innates.


Code Changes
----------------------------------

- Players will now receive a message when they are too close for ranged weapons to be used when /autofire is being used.
- Ranged weapons are no longer subject to additional z-distance limit checks.
- Server side collision fixes have corrected various problems in certain areas in new zones such as the ramp entering Abysmal that was causing warping problems for NPCs.


Event Changes
----------------------------------

- Players can now select a type of LDoN Adventure (Rescue, etc.) when requesting one from the Recruiter.
- Lowered combat regeneration of the Dragorn and Bazu forms in the Trial of Adaptation.
- Modified the spawn timer on the Tyrant of Nightmare in the Plane of Nightmare and the Decaying Lightcrawler in the Plane of Disease. Both should make more frequent appearances.
- Lowered spell resists significantly in all MPG Raid and Single Group trials.
- Fixed some oddness that happened sometimes when Memblurring Hanvar.
- The non-loot dropping version of Arch Magus Vangl will be easier than the loot dropping version.


Miscellaneous
----------------------------------

- Changed the level 70 bard /who title from Performer to Harold, er, Herald.


-- The EverQuest Team
Zuletzt geändert von Paragalla am Mi 26 Jan, 2005 16:50, insgesamt 1-mal geändert.
Grüße an jeden Leser sendet

Paragalla

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Beitragvon Quilla » Mi 26 Jan, 2005 18:48

-Players can now select a type of LDoN Adventure (Rescue, etc.) when requesting one from the Recruiter.

da das is mal eine gscheide Aenderung....damit koennen wir nun ADVs doch viel schneller starten :)
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Beitragvon Damil » Mi 26 Jan, 2005 20:04

wie lange geht den der patch noch ????? :?: :?:
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Beitragvon Thuloom » Mi 26 Jan, 2005 21:02

Wenn er pünktlich gestartet ist bis 22Uhr
Viele Grüße

Andreas


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Beitragvon Quilla » Mi 26 Jan, 2005 22:14

"starten" tun die ihre Patches immer puenktlcih.....mit der Einhaltung der geplanten Patchzeit happerts meist ein bissi ;)
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Beitragvon Thuloom » Mi 26 Jan, 2005 22:53

Aber nur ein bisschen .... Server noch nicht up (
Viele Grüße

Andreas


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