Hunter Bug-Sammlung

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Hunter Bug-Sammlung

Beitragvon Chili » Sa 30 Jul, 2005 10:35

Char - Hunter Bug Compilation, updated from Seismics
Title: Char - Hunter Bug Compilation, updated
Poster: Seismics
Date (MEZ): 29.07.2005 [20:14]

Posting:First off let me apologize for previously choosing an inadequate Hunter bug compilation. I came across the below list one only after a tester had already started on the older one. Hopefully this list contains more bugs that are top issues for Hunters.

Known issues not listed below:
# When a hunter has Auto Shot activated and switches targets Auto Shot is canceled.
# Feign Death can be resisted by a non pvp flagged player.
# After Frost Trap is triggered, the hunter will cause other mobs around him outside of trap's radius to have the frost effect.
# The Hunter’s pet does not receive the flurry talent buff from a special skill crit attack
# If a Hunter/Warlock tells his pet to attack a target and switches to passive mode to recall the pet before the pet engages, the pet will return properly. However that target remains on the pet's hate list and if the owner places the pet on defensive the pet will agro that target (thanks Vynda!).
# Lightning Shield type spells will hit a Hunter when triggering a trap type spell.
# Pet happiness isn't restored to the full amount when resurrecting in a battlegound.

Issues yet to be researched:
# Traps are not activating when players stealth or charge over them.
# Daze effect attached to Aspect of the Cheetah is triggered by DoT damage.
# The hunter's Arcane Shot, Scatter Shot, Distracting Shot, Scorpid Sting, Viper Sting, and Serpent Sting all have tooltips that state they are attack speed abilities while the are actually instant abilities.
# The hunter's Immolation Trap and Explosive trap have resist rates of the spells level rather than the hunter's level.
# Scatter Shot is not dealing its damage if the target is immune to the Scatter Shot confuse effect.

Q u o t e:
Skills

• Traps (notably freeze and immolation) are sometimes being resisted/not activating when mobs run over them. Unclear is this is an intentional nerf or a new bug with 1.6. Freeze traps are considered poor crowd-control as it is; to have them subject to failure further diminishes their value. (Added July 24/05)

In another topic, the following report was given:
# “-Frost Traps were never intended to be resisted. There has never been documentation, a report from Blizzard employees, press release, rumor, or wild speculation that these traps could EVER, EVER, EVER be resisted. IMMUNITY is fine... just about all Boss mobs (and even a few elite types) are IMMUNE to lots of CC abilites. Frost traps being resisted (or outright disappearing when they were NOT disarmed) by anything other than those listed above is a BUG, period.â€
Behind every great Mage, sits a Priest, out of Mana...
I love my Guildies, until they talk...

Das einzige was einen guten Mage aufhält:
StGB SS328 Absatz 2.3: Mit Freiheitsstrafe bis zu fünf Jahren oder mit Geldstrafe wird bestraft, wer eine nukleare Explosion verursacht
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